
Richard
Knerr is cofounder of the most successful
fad
factory in history, Wham-O.
What’s behind a fad? Usually, it starts with a product that is
so silly or obvious that you scratch your head and ask, why didn’t
I think of that? “Anybody with three dollars worth of plastic could
have manufactured a Hula Hoop,” says Richard Knerr, co-inventor
of that granddaddy of American fads. Richard James originally came across
the idea for the Slinky when a tension spring accidentally fell to the
floor and began
“ walking.”
The enticing thing
about a simple, silly idea is that you don’t have to be
an
engineer or an MBA to think one up. A carpenter developed the Frisbee:
he shaped the first prototype out of metal. A chemist had the idea for
the Super Ball and persisted even after his boss rejected the idea. Rubik’s
Cube was created by a Hungarian architecture teacher as a mental exercise
for his students. One day in 1967 while driving along the California
freeway, Don Kracke, then an ambitious 35-year-old in the advertising
business, saw three Volkswagen buses that were hand-painted with flowers.
The truth was that they were pretty miserable looking flowers. Kracke
thought, “Why not make stick-on decals in the shape of flowers?” With
an investment of $5,000 Kracke got into the decal business. He had flowers,
polka dots, and paisleys manufactured. He called them Rickie Tickie Stickies
and then proceeded to talk 10 local stores into stocking them. Within
a single year, 90 million of the colorful decals – Kracke’s
and knock-offs – had been sold.
Lots of companies don’t
create the next fad entirely by themselves. They do rely on their
own marketing and distribution capabilities, but they also find
hot products by sorting through prototypes of thousands of would-be
fad-makers. Pac-Man is one example. That’s the friendly
creature with the giant, gobbling mouth that started out in a
video game in 1980. After the biggest video game success in history,
the nearly featureless creature was licensed to 600 other products.
It’s been used on sneakers, telephones, and toothbrushes.
Sales so far: $300 million. The Bally Midway Manufacturing Co.,
which licenses Pac-Man, got this character from Namco Limited,
a Japanese company that created the original video game. The
character, which has become an American cultural artifact, was
inspired by a Japanese folk hero with a legendary appetite.
What does a company
look for in a new product? “You look for something that
makes people say, ‘Ooooh, what’s that?’ ” according
to Richard Knerr, who founded Wham-O, Inc. with his best friend
and $600. The company introduced such legendary fads as the Frisbee,
the Super Ball, and the Hula Hoop. Knerr took the idea for the
Hula Hoop from an exercise hoop used in Australia. “You’d
start to use the hoop and people would say, ‘Hey, what
are you doing?’ That’s when we knew we had a winner,” says
Knerr.
Joseph Sugarman, who
selects about 80 products for his JS & A mail-order catalog
each year, says that he chooses products only “if in my
own personal judgment and taste, I can become enthusiastic about
them.” Sugarman, who sold the first mail-order pocket calculator
and the first liquid-crystal display watch, also hunts for the
angle or appeal that might have been overlooked. At the height
of the CB craze, for example, someone showed him a walkie-talkie.
Sugarman, whose catalog features electronics, knew it operated
on the same frequency as a CB. In a deft bit of fad marketing,
he renamed it a “Pocket CB” and sold 250,000 of them
at $40 apiece. But not every fad pans out. Once, Sugarman took
to heart the old idea about building a better mousetrap. He included
in his catalog a $1,500 laser-operated mousetrap. Not one of
them sold.
Some companies are
in fad-intensive industries. Just to survive they have to keep
coming up with fads. Take bubble gum. One winner is never enough
in this $500 million industry where the average product has a
life span of three months to a year and a half. Amurol Products
Co., outside Chicago, establishes “focus groups” of
kids to evaluate product ideas, and contracts with corporate
think tanks to figure out what new shape or color will hold the
attention of the fickle 6- to 18-year-old set. “The competition
is fierce,” says A.G. Atwood, Amurol’s president
and CEO. The company works on a couple of hundred ideas each
year, though less than a dozen will actually appear in the candy
stores. When Amurol figured out that kids like gum with a big
liquid center, the company came out with Tidal Wave gum in a
range of fruity flavors: Oceans of Orange, Strawberry Surf, Awesome
Apple.
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