Name
That Fad
Quickly,
what is a Navistar? Bet you don't know and neither does anyone
else. It doesn't matter if you're selling combines and threshing
machines. But you have to be a lot better with names if you
want to be the genius behind the next Hula-Hoop.
Think if
I had kept the name of the creature that arrived by mail that
day: "Octopus." If you had the choice of marketing "Octopus" or "Wacky
Wallwalker," which would you choose? More important, which
would you buy?
It's all
in a name. That's a great precept to go on when marketing a fad.
Corporations can spend millions of dollars on naming or renaming
themselves, yet they can afford to be dull; in fact, it's an
advantage. Allegis (United Airlines) or Primerica (American Can)
or Unisys (Burroughs and Sperry) prefer that their names not
give away what exactly it is they do. Then they can do anything
they want to.
But be
vague with a fad and you're finished. Consider the "Photon" game.
I asked at random among my friends to tell me what a Photon game
was. Not one of them got it right. One guessed a camera, another
a high-tech gizmo. No one guessed a game using lasers in which
children strap sensors to their bodies and try to tag each other
with beams of
light, like bandits in the night. The Photon was a great game,
but it never really caught fire.
Enter a
smart marketing man who renamed the product "Laser Tag," which,
at once, explains what the toy actually is-an old-fashioned game
of tag-and gives it a glitzy, high-tech image with the word "laser." It
takes off like a rocket at the toy stores.
There is
a very important lesson here. As a book is judged by its cover,
so a fad is judged by its name. You can have quality-the laser
tag game was always a quality item-but without the right name,
it can fail miserably. If you slap an empty name like Photon
on something-except a unit of intensity of light at the retina
equal to the illumination per square millimeter of a pupillary
area from a surface having a brightness of one candle per square
meter, which is what it is-it will stay on the shelf, no matter
how worthy a game it is.
A catchy
name conveys information, amusement, and curiosity all at the
same time. In this age of instant gratification and USA Today
factoids, you have about twenty seconds to get your point across.
A name that quickly and clearly sums up what a product is fits
into the split-second attention span of the buying public. If
you can make them smile, all the better.
You also
have to shoot for high-name recognition. Something repetitive
helps. Consider Coca-Cola. This soft drink was named back in
those days when corporations didn't send out for experts to make
up names like Exxon. The name described the product, and also
had alliteration. Don't think this was lost on the Wham-O Corporation
the only company in America that specializes in fad toys, when
it named the Hula-Hoop. And it's not accidental that Wacky Wallwalkers
has three w's.
A name
is particularly important for a product that isn't going to be
advertised. The name on the package is your advertising. If the
name doesn't convey the image of your product, what it is, and
what it does, you're wasting the equivalent of a thirty-second
spot on prime-time television.
Consider
these great successes: the Hula-Hoop, Silly Putty, and Slinky.
What they all have in common is that they say what they are,
and they do it in an amusing way. People are hedonists at heart,
and they are attracted to simple pleasures more than any other,
from twirling a plastic, brightly colored hoop around their hips
to slapping goo on a comic strip and twisting the picture out
of shape.
Who would
have thought that something as mundane as a Band-Aid could become
a hot item? Not me, until I got a call on the Fad Hotline from
a woman who had spent years looking for some everyday item that
could be made more creatively. She decided on Band-Aids. She
redesigned the old staple-made them into different shapes, some
in the form of favorite storybook and cartoon characters. But
the most important thing she did was to give these new-age Band-Aids
a name that said what they did and could dry the tears of a child
with a skinned knee at the same time. Owie Wowies struck just
the right note, and now these funny Band-Aids are on their way
to becoming a big marketing success.
Another
item the world could have gotten along without went on to become
a great success largely because of its clever name. A guy from
Los Angeles called me with an idea for a new kind of can opener,
but since it was an opener for flip-top cans, which don't require
an opener,
the guy had a problem.
The problem
was solved with a clever name. He called his opener "Ladyfinger" and
made it look like a woman's index
finger, long nail and all. The message: No more broken nails
if you use my product. The name established instant rapport with
potential buyers-women who had broken fingernails opening the
new flip-tops, or men who wanted to be sympathetic to their loss-and
took note of a universal, annoying, albeit minor malady. A product
that might have had no market went on to sell close to a million
units in a few weeks. A buyer from K mart gave him an order for
six hundred thousand within minutes of seeing it.
I knew
I had to use the name of my toy to grab the public. When I received
the first shipment of octopus creatures that slithered down the
wall, I let my mind wander over the words that described its
attributes: slimy, crawly, creepy, mushy. But none of these words
captured the essence of this mass of rubber. The octopus was
comical, and I wanted a word that captured that as well as what
it was.
Throwing
it up against the wall again and again, I realized what it did.
It walked on the wall; it was a wallwalker. There is no such
word as Wallwalker, and I am suspicious of made-up words-such
as Primerica and its ilk above. But I decided to overlook that
in this case because "wallwalker" was so descriptive.
Although it wasn't a real word, it combined two real words. I
then wanted a word that suggested how crazy it was and that also
was alliterative. The Wacky Wallwalker was born.
There was
a lot of criticism of my choice at first. Friends said Wacky
Wallwalker was a tongue twister. That just confirmed my sense
that it was the right name. A jumble of syllables helped describe
the tumbling nature of the toy. Others felt it was too strange
to get the necessary recognition. But being different is all
right if it captures the feel of your product.
In naming
your product, don't be afraid to be silly. Much better to be
productively silly than soberly stupid, as the Photon people
were. Those six letters are a waste of space on the package.
Better to have left the package blank and arouse curiosity that
way than to put on such a meaningless name.
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